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3D computer graphics library
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Age
Files
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...
*
update the mkfile.
rodri
2024-08-07
1
-0
/
+1
*
offset fb during drawing based on viewport config. move OBJ-related procedure...
rodri
2024-08-07
5
-315
/
+359
*
fix a double-free. add a generic value-swapping macro.
rodri
2024-08-05
5
-55
/
+13
*
make the depth buffer 32-bit.
rodri
2024-08-04
6
-8
/
+9
*
fix line interpolation during rasterization.
rodri
2024-08-02
4
-7
/
+46
*
fb: fix the destination drawing rectangle.
rodri
2024-08-02
1
-2
/
+2
*
add a viewport upscale filters interface.
rodri
2024-08-02
3
-44
/
+109
*
doc: write about the scene, the viewport. organize things better.
rodri
2024-07-23
3
-1079
/
+1314
*
doc: write about the renderer, with a little introduction.
rodri
2024-07-22
3
-612
/
+1229
*
reduce the volume of Camera.times records. clean up.
rodri
2024-07-20
3
-20
/
+19
*
implement pixel art upscaling filters scale[23]x. tidy up some code.
rodri
2024-07-16
4
-13
/
+100
*
fix stack overflow, skybox fov sensibility and scene duplication.
rodri
2024-07-15
4
-15
/
+30
*
initial viewport upscaling support.
rodri
2024-07-14
3
-2
/
+76
*
small improvements and a skybox bugfix.
rodri
2024-07-14
3
-18
/
+15
*
new camera interface.
rodri
2024-07-13
3
-20
/
+74
*
enable culling and add a camera knob for it.
rodri
2024-07-13
2
-15
/
+19
*
fix the geometry glitches when moving things around.
rodri
2024-07-13
8
-145
/
+260
*
small improvements.
rodri
2024-07-12
4
-33
/
+37
*
texture nomenclature changes. fb format RGBA → XRGB.
rodri
2024-07-09
4
-15
/
+15
*
create a new texture interface.
rodri
2024-07-05
4
-45
/
+86
*
rough color space conversion implementation.
rodri
2024-07-04
5
-15
/
+150
*
render: don't overwrite the vertex colors with white. report alien prims.
rodri
2024-06-16
1
-3
/
+2
*
fix the barycoords routine to avoid reporting false degenerates.
rodri
2024-06-14
3
-1
/
+43
*
replace the Memimage color buffer with a ulong* one. some fixes.
rodri
2024-06-13
5
-38
/
+39
*
add spotlight params and a light color shading routine. other things.
rodri
2024-06-10
6
-18
/
+48
*
add cubemaps.
rodri
2024-06-06
7
-5
/
+220
*
add a tangent parameter for normal mapping, and a world2model xform.
rodri
2024-06-04
4
-9
/
+31
*
add a normal map property to Material.
rodri
2024-05-28
2
-0
/
+8
*
replace the Framebufctl's Lock with a QLock.
rodri
2024-05-23
3
-7
/
+8
*
fix line rasterization.
rodri
2024-05-21
3
-18
/
+31
*
fix the perspective projection and add inverse xform functions.
rodri
2024-05-20
4
-112
/
+177
*
render: improve line raster (not fixed yet). also tag jobs with an id.
rodri
2024-05-17
2
-7
/
+9
*
doc: correct the indices to make things simpler.
rodri
2024-05-14
3
-27
/
+27
*
add a name property to Material.
rodri
2024-05-12
2
-1
/
+10
*
scene: free model materials during cleanup.
rodri
2024-05-10
1
-0
/
+2
*
clip: fix rectclipline.
rodri
2024-05-03
3
-9
/
+13
*
clip: avoid division by zero.
rodri
2024-05-03
1
-2
/
+2
*
add a general primitive with support for points, lines and triangles.
rodri
2024-05-03
10
-318
/
+863
*
render: add rasterizer init params and per-proc identification.
rodri
2024-04-24
3
-26
/
+38
*
doc: add some schematics about the overall architecture.
rodri
2024-04-24
3
-57
/
+715
*
render: use the primitive's bbox to check for tile membership.
rodri
2024-04-18
1
-9
/
+12
*
render: make sure the last tile fills the screen.
rodri
2024-04-18
1
-0
/
+2
*
replace the Triangle with a general purpose Primitive.
rodri
2024-04-16
4
-104
/
+118
*
render: split tiles vertically instead of horizontally.
rodri
2024-04-15
1
-4
/
+4
*
add some instrumentation to measure pipeline stage time.
rodri
2024-04-15
3
-2
/
+49
*
implement a fully concurrent pipeline based on tiles.
rodri
2024-04-15
4
-40
/
+204
*
simplify the job scheduler. correct two mistakes regarding the Viewport.
rodri
2024-04-05
6
-92
/
+49
*
scene: correct blatant use-after-free.
rodri
2024-04-03
1
-2
/
+3
*
scene: add a way to remove entities and fix the clearscene routine.
rodri
2024-04-03
2
-1
/
+12
*
add trivial nil checks to some of the cleanup procedures.
rodri
2024-04-03
2
-1
/
+10
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