Commit message (Collapse) | Author | Age | Files | Lines | |
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* | cleaned up the client game loop. | rodri | 2023-05-28 | 1 | -0/+2 |
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* | updated the todo list. | rodri | 2023-05-22 | 1 | -2/+2 |
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* | improvements to show a bullet's explosion upon ttl consumption. | rodri | 2023-05-22 | 1 | -1/+4 |
| | | | | implemented a vfx subsystem to handle localized, async animations. | ||||
* | cleanup and comment improvements. | rodri | 2023-05-14 | 1 | -1/+1 |
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* | bullets aren't fired unless the server says otherwise. also don't draw ↵ | rodri | 2023-04-25 | 1 | -0/+1 |
| | | | | bullets that weren't fired. | ||||
* | only send/recv the fired bullets on simstate packets. | rodri | 2023-04-23 | 1 | -0/+1 |
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* | now using PNG files instead of image(6)s. bullet TTL taken into account ↵ | rodri | 2023-04-13 | 1 | -1/+3 |
| | | | | during stepping. | ||||
* | implemented states to represent game scene stages. | rodri | 2023-03-08 | 1 | -5/+8 |
| | | | | added an intro as well. | ||||
* | implemented client reconnection loop. | rodri | 2023-03-04 | 1 | -1/+2 |
| | | | | currently not working. there seems to be a problem with 9front's udp stack. needs investigation. | ||||
* | implemented toroidal warping. set a default font. | rodri | 2023-03-03 | 1 | -2/+3 |
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* | added a todo file. | rodri | 2023-02-25 | 1 | -0/+15 |