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* got rid of yield(2) abuse.HEADfrontrodri2023-10-111-0/+1
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* cleaned up the client game loop.rodri2023-05-281-0/+2
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* updated the todo list.rodri2023-05-221-2/+2
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* improvements to show a bullet's explosion upon ttl consumption.rodri2023-05-221-1/+4
| | | | implemented a vfx subsystem to handle localized, async animations.
* cleanup and comment improvements.rodri2023-05-141-1/+1
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* bullets aren't fired unless the server says otherwise. also don't draw ↵rodri2023-04-251-0/+1
| | | | bullets that weren't fired.
* only send/recv the fired bullets on simstate packets.rodri2023-04-231-0/+1
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* now using PNG files instead of image(6)s. bullet TTL taken into account ↵rodri2023-04-131-1/+3
| | | | during stepping.
* implemented states to represent game scene stages.rodri2023-03-081-5/+8
| | | | added an intro as well.
* implemented client reconnection loop.rodri2023-03-041-1/+2
| | | | currently not working. there seems to be a problem with 9front's udp stack. needs investigation.
* implemented toroidal warping. set a default font.rodri2023-03-031-2/+3
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* added a todo file.rodri2023-02-251-0/+15